An odd choice of Bond film to adapt but this is really a lot of fun. Absolutely bonkers and over the top as a James Bond game should be. And even though I still have no idea how they managed to persuade him to reprise his role but it’s always nice to hear from the late Sean Connery even if he had clearly aged by that point.
Blimey this takes me back, thanks for the nostalgia trip.
It’s definitely worth an emulation if you feel like revisiting it. 👍
Just finishing Resident Evil 8 on Village of Shadows(the highest difficulty) and have to say that I think this is my second favourite RE game after 7. Though it does suffer from the weird RE trend of the last third taking away the atmosphere and placing the ending in a secret lab/factory etc.
And nearly finished the Platinum for the game, with 3 more stages of Mercenaries Mode left to complete with an S rank
Not a console game, but I've been having fun playing Racket NX on my Oculus Quest 2. It's like racquetball meets TRON with a cool soundtrack. Tough to find a decent gameplay video but this should give you the idea:
Post by christmastrenzalore on Jul 1, 2021 19:23:38 GMT
Metal Gear Solid V: The Phantom Pain The core gameplay has never been stronger. It seamlessly integrates all it's long running staples into a fluid control system.
It's certainly very different. The Open World, Base Management focus and Mission Selection all come with their pros and cons. The cutscenes are trimmer, in favour of tape-recorded audio logs, and tone is notably more stoic for better or worse.
But what it seriously lacks in comparison to previous titles is a broad variety of set-pieces.
EDIT: That last dump of Cassette Tapes was pretty satisfying though.
Halfway through Cyberpunk & i have to say the controls are shocking, the driving sections awful & the graphics look more suited to a PS3.
23 patches & this game still has glitches like a mission where I'm supposed plant tracker ona van & yet the van is missing & not in the garage hence a mission i can't complete.
A shame really because the story is good as are the characters in the game it's sadly let down by sluggish dated control system.
Yeah looking at the gameplay videos at release i was turned off at the quality drop compared to earlier gameplay videos
it just is sad as the developer is the one who made the witcher 3 one of the greatest RPGs ever made
I could not believe these were the team behind Witcher 3 which is definitely one f the best RPGS ever that game is amazing, the controls on this game are awful the screen drifts upwards at times making it impossible to shoot, pop ins, frame rate drops, crashes.
"You don't understand, i'm not a human being i'm a Timelord i walk in eternity"
Post by anothermanicmondas on Jul 9, 2021 19:55:46 GMT
I've been playing Cyberpunk myself now 72 hours in I didn't get it until the shops reopened and Game had it at a reduced price - so I didn't start playing until after patch 1.20 so avoided the worst technical issues - still had 2 crashes (one after 1.23 installed) plus a load of glitches and bugs... A woman floating in mid-air where the driving seat of her car had been an unexpected man in the passenger seat of a car who somehow get's into the boot while the car is moving completing a mission successfully only to then get a message saying I've failed it...
my first attempt at one mission involving a stalker ended in a shambles as I totally lost track of what was going on and was attacked by a gang at the same time I was fighting the stalker (with orders not to kill the stalker) and after defeating the stalker V became incapable of fighting while the gang was still attacking... I've no idea how I completed that succesfully...
I've tried the cars and decided to focus on the motorbikes instead
despite the bugs, design issues and the feeling it should have been much better, I am overall enjoying it
Post by christmastrenzalore on Jul 15, 2021 23:37:17 GMT
Mata Nui Online Game Learned some interesting stuff about this game's development from a YouTube video, and felt like replaying it, which, thanks to the dedication of Bionicle Archivists, I can, Flash Player and all.
I could never finish it as a kid, partly from getting stuck on puzzles, but mostly because the loading times glitched and got exponentially longer to the point of unplayability.
Now I've actually beaten it, and while it's not perfect design-wise, it has such a lovable quirky charm to it, very indicative of it's LEGO routes. And the flash-based visual design almost has no business looking as good as it does. Such attentive use of colour and gradient vectors.
Just finished James Bond 007: Blood Stone. Not played it in many years, but thought I’d give it another go in the lead up to No Time to Die.
It was good to play again and I enjoyed it a lot. I forgot that it had a title sequence and an original Bond song! Gameplay wise, I don’t think it’s aged much. The driving missions suffer from being pre-Skyfall and the lack of gadgets that Craig’s era had at that time. A gadget ladened DB5 or DBS would’ve brought those missions to life. The graphics have aged, as it was from that time where a strange paint like quality was added to try and make them feel more lifelike.
The story itself is quite meandering in the end in an effort to be a big globe trotting adventure, but having Craig, Dench & Kinnear reprise their roles really helps paper over that. It definitely peaks in Siberia, which is very well realised. You can tell there was plans for a sequel, but the mystery posed retroactively ties in with SPECTRE nicely. It’s also a mission for Craig’s Bond that helps that transition between Quantum and Skyfall. Both of these points actually made for a better replay this time round. Hindsight is a wonderful thing, eh?
I still maintain that Blood Stone was sorely overlooked by the bizarre decision to release GoldenEye Reloaded on the same day. I will be playing that next, however.
Just finished the reimagined GoldenEye 007 from 2010, with Daniel Craig as Bond. Really enjoyed it. Gameplay wise, it’s still the best shooter the Wii had.
Story wise, it’s appropriately reimagined, keeping the basis of the story but making slight amendments to better suit Craig’s Bond and his era. It feels more physical, which I like, but I think the story does suffer a touch from not having the nine year gap of the film and the original game. It ends up making Alec’s transition to head of the Janus Syndicate very quick and not so believable. I’m not entirely sure how you could do it, but a pre-Casino Royale opening would’ve been nice, with the bulk of the game being post-Quantum of Solace. Speaking of which, like Blood Stone, it’s another mission for Craig’s Bond that helps that transition between Quantum and Skyfall, which I’m all for.
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