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Post by tuigirl on Jan 1, 2022 11:37:35 GMT
Right? Right? It's so cool! I think I'll probably wind up looking into the mod tools before I'm even halfway done with the game because it'd be so cool to be able,to make my own modules, or even just some neat custom assets. The only other game that's made me this eager to tinker around with things has been DOS, and that's now my most-played game on Steam at around 400 hours. Oh god, yes, the mods. I won't lie, I again played the game last night till 3 am (I was waiting for the fireworks outside, but since fireworks have been banned in Germany for the second consecutive year, no fireworks at all last night). And then I even got into some of the mods.
There is an active very creative modding community, and let's face it, there are enough games out there that truly came to life through mods. This game might have a truly bright future.
Let me know when you have created some mods.  I will make sure to check them out!
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Post by Kestrel on Jan 2, 2022 1:46:42 GMT
Will do! Right now I keep restarting the first adventure because I want my first set of heroes to have the perfect names/backstories/bios since they'll be the big "legacy characters" rolling forward. I have such a hard time making everything perfect!
Ive done a few mods in the past, but they were mostly about adjusting various variables/stats. EG a mod for a Total War game that adjusts a bunch of numbers up or down to make combat feel a bit more brutal, or a DOS2 mod to help alleviate some of that skill point choice paralysis. I had a really cool idea for a small Murder-mystery parody adventure I wanted to make for DOS2, but the scripting tools were a bit too complicated for me to wrap my head around. Haven't looked into Wildermyth's yet, but I'm hoping they're more accessible.
I don't know if you remember (or even noticed) that trainwreck from a few years ago that was Sword Coast Legends, but I feel like RPG fans are pretty starved for a new Neverwinter-style games. Often, I think, building your own games like that is more fun than playing. And NWN is still amazingly user-friendly, even by today's standards, which is crazy.
Also, gotta shout out another awesome game I jumped on this sale season: Cloudpunk. It's basically an open world cyberpunk adventure game, where you play as a deliveryperson in a dystopian cyberpunk city--flying cars and everything. What really makes it special is that you can get out of your car and walk around (1st or 3rd person) to talk to people. No combat (or any fail states as far as I can see) just a lot of worldbuilding, dialog, and wandering around a gorgeous cityscape.
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Post by tuigirl on Jan 2, 2022 11:32:47 GMT
Will do! Right now I keep restarting the first adventure because I want my first set of heroes to have the perfect names/backstories/bios since they'll be the big "legacy characters" rolling forward. I have such a hard time making everything perfect! Ive done a few mods in the past, but they were mostly about adjusting various variables/stats. EG a mod for a Total War game that adjusts a bunch of numbers up or down to make combat feel a bit more brutal, or a DOS2 mod to help alleviate some of that skill point choice paralysis. I had a really cool idea for a small Murder-mystery parody adventure I wanted to make for DOS2, but the scripting tools were a bit too complicated for me to wrap my head around. Haven't looked into Wildermyth's yet, but I'm hoping they're more accessible. I don't know if you remember (or even noticed) that trainwreck from a few years ago that was Sword Coast Legends, but I feel like RPG fans are pretty starved for a new Neverwinter-style games. Often, I think, building your own games like that is more fun than playing. And NWN is still amazingly user-friendly, even by today's standards, which is crazy. Also, gotta shout out another awesome game I jumped on this sale season: Cloudpunk. It's basically an open world cyberpunk adventure game, where you play as a deliveryperson in a dystopian cyberpunk city--flying cars and everything. What really makes it special is that you can get out of your car and walk around (1st or 3rd person) to talk to people. No combat (or any fail states as far as I can see) just a lot of worldbuilding, dialog, and wandering around a gorgeous cityscape. Wow, you have been creative.  I wonder what you might come up with here.
I already got some nice additional story mods (some of them are not native speakers, so grammar and vocabulary are off, but, who cares), some relationship and romance mods, some new equipment and character cosmetic stuff and a mod that changes length and rules for the free campaigns.
As far as I see it, the possibilities are endless. You could create your very own story here, with all the options you could possibly want.
Ha, I know about being a perfectionist. I am exactly like that, and I remember when my brother got one of the early Battletech games 20 years ago, I spend much more time creating the perfect Mech suit than actually playing the game. But, since I am older, I have softened and here I just decided to roll with it. I am also not re-starting a battle or save scamming like I used to, but try to adapt to the fact that characters die and get injured and things go pear-shaped. I try to roll with my decisions. Doing this, I had a fantastic end of a campaign yesterday. I waited too long, enemies got too strong, and I was left with just a handful handicapped and two 80 year old frail wizard characters. It was a real nail biter.
I won by sheer luck and by the skin of my teeth and by the fact that two of my beloved favorites sacrificed their lives and caused an all out heroic action that slew the end boss.
OMG. I had not been this excited and captivated by a game for a very long time.
So even when you get a non-perfect pyrrhic victory (which is also a Steam achievement, by the way) and all ends in a tragic loss, you still get an awesome story!
It has been a long time since I played Neverwinter.... I actually do not have to time to sit down hours at an end to play games. However, the past couple of days I sat down, fired up Wildermyth and hours just disappeared without me noticing.
I think what this game really needs is an in-game real-time clock!
I spend way too much time in this game!
And tomorrow it is back to work.....
Haha, Cloudpunk is indeed on my wishlist! I liked the look of it!
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Post by Deleted on Jan 5, 2022 14:00:06 GMT
Completed WarioWare: Get It Together.
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Post by Kestrel on Jan 22, 2022 4:07:05 GMT
Come to think of it, isn't this thread in the wrong subforum?
Anyway, I haven't been able to do much aside from read this month due to a plague of migraines, but what little screen time I have been able to manage has been spent almost entirely with Wildermyth. I fell in love with the game very quickly, but the more I play it, the more I love it--and it's great to know the developers are going to keep adding in additional story campaigns (first one due out before the end of the month, I think).
The gameplay loop is just... perfect. I've played a lot or roguelikes, and a lot of RPGs, and Wildermyth really does capture the best of both worlds. Because characters can never (necessarily) permanently die, it's a lot easier to take risks with them. But at the same time, you still feel bad when you overextend yourself and fail because then you're stuck without that character for the rest of the campaign. Which can be bad if they're particularly OP... but at the same time, dead or maimed characters can also generate pretty useful booms, so sometimes it's worth it.
In a typical CRPG, character deaths are irrelevant because the optimal response is always to reload--their loss is too great to overlook; in a typical roguelike, character deaths are equally irrelevant because they're so commonplace that the optimal response is always to simply ignore them and move on. There's never any point in investing much into a PC/build ultimately destined to die and disappear forever.
Both issues Wildermyth solves effortlessly. Amazing.
And then the combat is so, so good. Each campaign is like planting a small garden, cultivating your heroes like flowers. And, if you're attentive and lucky, you might be able to raise one or two heroes that blossom into ridiculously fun OP builds. And there are so many different build combinations to discover! My standout hero at the moment, for example, is an ageless, immortal woman wielding a giant, legendary battleaxe, fully half her body composed of lightning, sprouting two ginormous black crow's wings. She can take out a half-dozen weaker foes in a single turn of one-hit kills, and decimate bosses single-handedly. So, so, so much fun.
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Post by tuigirl on Jan 22, 2022 10:57:24 GMT
Come to think of it, isn't this thread in the wrong subforum? Anyway, I haven't been able to do much aside from read this month due to a plague of migraines, but what little screen time I have been able to manage has been spent almost entirely with Wildermyth. I fell in love with the game very quickly, but the more I play it, the more I love it--and it's great to know the developers are going to keep adding in additional story campaigns (first one due out before the end of the month, I think). The gameplay loop is just... perfect. I've played a lot or roguelikes, and a lot of RPGs, and Wildermyth really does capture the best of both worlds. Because characters can never (necessarily) permanently die, it's a lot easier to take risks with them. But at the same time, you still feel bad when you overextend yourself and fail because then you're stuck without that character for the rest of the campaign. Which can be bad if they're particularly OP... but at the same time, dead or maimed characters can also generate pretty useful booms, so sometimes it's worth it. In a typical CRPG, character deaths are irrelevant because the optimal response is always to reload--their loss is too great to overlook; in a typical roguelike, character deaths are equally irrelevant because they're so commonplace that the optimal response is always to simply ignore them and move on. There's never any point in investing much into a PC/build ultimately destined to die and disappear forever. Both issues Wildermyth solves effortlessly. Amazing. And then the combat is so, so good. Each campaign is like planting a small garden, cultivating your heroes like flowers. And, if you're attentive and lucky, you might be able to raise one or two heroes that blossom into ridiculously fun OP builds. And there are so many different build combinations to discover! My standout hero at the moment, for example, is an ageless, immortal woman wielding a giant, legendary battleaxe, fully half her body composed of lightning, sprouting two ginormous black crow's wings. She can take out a half-dozen weaker foes in a single turn of one-hit kills, and decimate bosses single-handedly. So, so, so much fun. We can sing in duet the praises of Wildermyth. It is just perfect for what it is and for the resources they had available. There is no higher praise than that. Especially when you add in the Steam Workshop things that add character design options and extra story bits.
Some fans also appear to be working on some fan made campaigns! This has the potential to live a very long life, because it is so accessible, with lots of hidden depths and also a creative fandom.
Plus, you can run the game on a potato. And I agree with you, the combat and all the cool combinations are just AMAZING. I have now 30 hours in the game, and I still find new combinations. And I have one hero which I always carry over, because I want to make him the total über-hero.
Especially the magic system. THAT is what I call innovative.
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Post by tuigirl on Jan 22, 2022 11:09:04 GMT
I finally bit the bullet and started on Space Hulk Deathwing Enhanced Edition last night. The game got a lot of scathing bad reviews when it came out. People hated it. I have been a Warhammer fan for decades, and I decided to just give it a spin. How bad can it be?
Pro: - It looks amazing. Even on low settings. I do not think there is a Warhammer game that looks better. - The character and environment design and atmosphere are spot on. And so full of detail and created with real love for the setting. - It runs on my laptop (low/ medium settings) and it has a lot of quality of life features. I can play it with just my touchpad for example, I do not even have to get up and get a real mouse. BIG bonus.
Con: - You play Dark Angels. Moody Emo types with a guilt complex. And they were the ones that gave my beloved Night Lords a beating during the Heresy and sent my Primarch into a coma. At least we are honest about our loyality. Death to the False Emperor! - The gameplay is Repetitive. With a capital R. But hey, it is a shooter. I rarely play shooter games, because I have always found them tedious and boring. I am more an RPG/ adventures/ Tactical kind of gamer. So me judging a shooter game is pretty much biased.
In a nutshell- I LOVE the atmosphere and setting. I LOVE Warhammer Terminators. This is a game I will play in many short bursts. It is nothing you could play for hours on end (except if you were suffering from insomnia, because that would be what you needed).
I believe this game is very much underrated and it does not deserve all the flak it got back in the day. It is not a bad game and it looks fantastic.
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Post by sherlock on Jan 22, 2022 22:30:51 GMT
Been working through Return of the Obra Dinn lately.
Really good game. It’s got a great concept (using a magic watch showing you the moment of a corpse’s death you investigate a ghost ship and try to figure out the identity of each crew member and what killed them) and realises it exceptionally well. The art style and soundtrack are especially good.
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Post by Kestrel on Jan 23, 2022 5:45:53 GMT
Oh, man. I need to give Obra Dinn another try soon. I'm always a sucker for time travel stories and interesting art styles, but I bounced off Obra Dinn hard. Really not a fan of the whole "no proper UI" thing, and quickly got sick of manually flipping through notebook pages. That said, the big "reveal" you hit about 10-20 minutes in was pretty awesome, so I really ought to keep at it, I think. We can sing in duet the praises of Wildermyth. Can and must! I especially love how they invented unique monster types instead of sticking to the usual tropes. Though I would rather like some more "generic" high fantasy campaigns--like against goblins and orcs. Sometimes I just have a "generic fantasy" itch I need scratched, and not many games out there really fit the bill. Anyway, how are you handling your heroes? Building them from scratch? Using whatever randos you role? Basing them off specific IRL people or fictional characters? I've mostly just been making my own (really not a fan of the procedurally-generated names) but I'm getting to the point where I'm gonna start making heroes based on fictional characters. Arsene Lupin teaming up with Hercule Poirot and John Watson should be fun. I'm thinking... Hunter, Mystic and Warrior, respectively.
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Post by tuigirl on Jan 23, 2022 12:07:04 GMT
Oh, man. I need to give Obra Dinn another try soon. I'm always a sucker for time travel stories and interesting art styles, but I bounced off Obra Dinn hard. Really not a fan of the whole "no proper UI" thing, and quickly got sick of manually flipping through notebook pages. That said, the big "reveal" you hit about 10-20 minutes in was pretty awesome, so I really ought to keep at it, I think. We can sing in duet the praises of Wildermyth. Can and must! I especially love how they invented unique monster types instead of sticking to the usual tropes. Though I would rather like some more "generic" high fantasy campaigns--like against goblins and orcs. Sometimes I just have a "generic fantasy" itch I need scratched, and not many games out there really fit the bill. Anyway, how are you handling your heroes? Building them from scratch? Using whatever randos you role? Basing them off specific IRL people or fictional characters? I've mostly just been making my own (really not a fan of the procedurally-generated names) but I'm getting to the point where I'm gonna start making heroes based on fictional characters. Arsene Lupin teaming up with Hercule Poirot and John Watson should be fun. I'm thinking... Hunter, Mystic and Warrior, respectively. At the moment I still am at the stage where I just take the heroes I roll and see how it comes together. This way, I am always surprised which combinations are possible and how everything works together. One exception is my main hero who I carry over to every game, he needed to be an old and wise compassionate tragic romantic mystic (For decades, I have this Fantasy epic spinning around in my head, and the most important background hero/ villain is a sorcerer priest who turned into a vengeful god. So I gave my main character in the game his name and character specifics). By now, through the campaigns, he even lost his hair and has acquired Deepkin tattoos. Which he carries over between campaigns.
{Spoiler} There is a Steam achievement for if one of your heroes turns traitor! It fits perfectly! This is how he got the tattoos and is now marked for life.
You are right, it is great that they came up with their own art style and lore and world and that they do a lot of world building and made their own races and monsters.
It is a nice touch.
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Post by Timelord007 on Jan 24, 2022 8:09:50 GMT
Far Cry 6, same old same old set up & mission structure but the gameplays bad ass & great going full on Rambo taking down the bad guys.
And you even have a pet crocodile who helps you.
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Post by Deleted on Feb 13, 2022 19:30:07 GMT
As it’s Super Bowl night, I used my NES Switch pass to play Tecmo Bowl as LA.
I also started playing the original Metroid.
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Post by Kestrel on Feb 19, 2022 3:08:42 GMT
Can mods move threads? Surely I'm not the only one who has trouble finding this one... it should be somewhere else. ...Anyway. TIL that Beamdog wound up getting David Warner to record a voice set for CHARNAME in an update for Baldur's Gate: Enhanced Edition. And with Big Finish cruelly and capriciously withholding additional NABS sets from us, I now have no choice but to lay through the entire Bhaalspawn trilogy with a Warner-Doctor themed CHARNAME. Thematically that'd be a chaotic good wizard, right? Probably a wild mage to account for this Doctor's tendency to forget things and his general fallibility.
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Post by muckypup on Feb 28, 2022 8:01:57 GMT
Elden ring……what was I thinking….. It horrible, no proper tutorial, had to pay £50 for PlayStation plus for a none existent co-op mode that was not really mentioned when buying I get it’s a bit like dark souls where you die all the while, but it’s just boring, open world with no aims, just find a place enter it bam these is a big bloody boss hits you n you dead again.. But it makes no sense, no story, even the intro makes less sense than waitchin anime while drunk…..
Controls need a chuffin massive manual to work them out, you sure it’s not made by apple where you take every thing that’s kinda a constant in video games and change it for no ****in reason.
I’m sure there will be lots of people with more time, sense & money than me…..love wasting there lives…….but 20 hours in still with no ****in clue not my idea of time we’ll spent
Avoid it, I’m going to have one last try in a day or too, then it’s going on eBay
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Post by Timelord007 on Feb 28, 2022 9:41:58 GMT
Elden ring……what was I thinking….. It horrible, no proper tutorial, had to pay £50 for PlayStation plus for a none existent co-op mode that was not really mentioned when buying I get it’s a bit like dark souls where you die all the while, but it’s just boring, open world with no aims, just find a place enter it bam these is a big bloody boss hits you n you dead again.. But it makes no sense, no story, even the intro makes less sense than waitchin anime while drunk….. Controls need a chuffin massive manual to work them out, you sure it’s not made by apple where you take every thing that’s kinda a constant in video games and change it for no ****in reason. I’m sure there will be lots of people with more time, sense & money than me…..love wasting there lives…….but 20 hours in still with no ****in clue not my idea of time we’ll spent Avoid it, I’m going to have one last try in a day or too, then it’s going on eBay Why i dont like bloodborne or Sekiro or Dark Souls because there is no sense when you upgrade you feel character gets more skillful it's hard for sake being hard & bosses who one hit kill doesn't make sense if you upgrade May i suggest either Shadow Of War a LOTR spin off with excellent combat mechanics & story or Ghost of Tsushima which definitely worth your time & provided me great enjoyment.
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Post by muckypup on Feb 28, 2022 17:18:39 GMT
Elden ring……what was I thinking….. It horrible, no proper tutorial, had to pay £50 for PlayStation plus for a none existent co-op mode that was not really mentioned when buying I get it’s a bit like dark souls where you die all the while, but it’s just boring, open world with no aims, just find a place enter it bam these is a big bloody boss hits you n you dead again.. But it makes no sense, no story, even the intro makes less sense than waitchin anime while drunk….. Controls need a chuffin massive manual to work them out, you sure it’s not made by apple where you take every thing that’s kinda a constant in video games and change it for no ****in reason. I’m sure there will be lots of people with more time, sense & money than me…..love wasting there lives…….but 20 hours in still with no ****in clue not my idea of time we’ll spent Avoid it, I’m going to have one last try in a day or too, then it’s going on eBay Why i dont like bloodborne or Sekiro or Dark Souls because there is no sense when you upgrade you feel character gets more skillful it's hard for sake being hard & bosses who one hit kill doesn't make sense if you upgrade May i suggest either Shadow Of War a LOTR spin off with excellent combat mechanics & story or Ghost of Tsushima which definitely worth your time & provided me great enjoyment. Done shadow of war & Mordor……they are great, good story with a point….. yeah keep getting recommended ghost of Tsushima but the, shogun imagery has put me off so far as I don’t like anime style games like final fantasy to long with too many boring cut scenes…….got the impression it might be like that……. anything else you played like dragon age, mass effect or tomb raider……..I like what I call interactive movie games
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Post by Timelord007 on Mar 2, 2022 14:39:03 GMT
Why i dont like bloodborne or Sekiro or Dark Souls because there is no sense when you upgrade you feel character gets more skillful it's hard for sake being hard & bosses who one hit kill doesn't make sense if you upgrade May i suggest either Shadow Of War a LOTR spin off with excellent combat mechanics & story or Ghost of Tsushima which definitely worth your time & provided me great enjoyment. Done shadow of war & Mordor……they are great, good story with a point….. yeah keep getting recommended ghost of Tsushima but the, shogun imagery has put me off so far as I don’t like anime style games like final fantasy to long with too many boring cut scenes…….got the impression it might be like that……. anything else you played like dragon age, mass effect or tomb raider……..I like what I call interactive movie games Ghost is not anime style game i not fan those type games myself, it a 20-25 hour game good combat especially when master stances & emotional story, i loved it i platinumed it.
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Post by Timelord007 on Mar 6, 2022 15:56:00 GMT
Watching my cousin go slowly insane on Elden Ring, why play a game were you spend all your time swearing & ranting at the tv screen?
Gaming time is down time a chance to relax, i played Dark Souls & Bloodborne but there not for me.
Currently enjoying Dying Light 2 & Sifu, got new Horizon game & Elex 2 to play next & Lost Judgement.
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Post by tuigirl on Mar 6, 2022 17:38:19 GMT
Watching my cousin go slowly insane on Elden Ring, why play a game were you spend all your time swearing & ranting at the tv screen? Gaming time is down time a chance to relax, i played Dark Souls & Bloodborne but there not for me. Currently enjoying Dying Light 2 & Sifu, got new Horizon game & Elex 2 to play next & Lost Judgement. I will never get this type of gamer either.... I frustrate easily, why would I do this to myself?
Concerning Elex.... any good? Did you play the first one? I am a HUGE fan of the early GOTHIC games, which are some of my favorite games ever. But since Elex got such mixed reviews, I never got it. Question: These bad reviews, is this just because Elex is basically GOTHIC in space with better graphics (including the weird combat and progression system) ? I know this is an acquired taste for people and I would not mind this so much. Or is Elex genuinely.... not good?
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Post by Timelord007 on Mar 7, 2022 1:48:57 GMT
Watching my cousin go slowly insane on Elden Ring, why play a game were you spend all your time swearing & ranting at the tv screen? Gaming time is down time a chance to relax, i played Dark Souls & Bloodborne but there not for me. Currently enjoying Dying Light 2 & Sifu, got new Horizon game & Elex 2 to play next & Lost Judgement. I will never get this type of gamer either.... I frustrate easily, why would I do this to myself?
Concerning Elex.... any good? Did you play the first one? I am a HUGE fan of the early GOTHIC games, which are some of my favorite games ever. But since Elex got such mixed reviews, I never got it. Question: These bad reviews, is this just because Elex is basically GOTHIC in space with better graphics (including the weird combat and progression system) ? I know this is an acquired taste for people and I would not mind this so much. Or is Elex genuinely.... not good?
I enjoyed Elex & I'd definitely give it a go, sure the combat could be better but it not to difficult & passable, the story was great and each faction was different with there own rules, your choices actually do change the games story setting. My only nitpicks levelling up use certain weapons & lack cut scenes but it is not a AAA game so to be expected, i enjoyed it a lot & so I've purchased the sequel.
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